![]() ![]() Sets the speed one small step higher (1 % default) Range : Perm up button & Speed slider rate_perm_up_small rate_perm_up_small rate_perm_up_small Sets the speed one step higher (4 % default) Range : Perm down button & Speed slider rate_perm_up rate_perm_up rate_perm_up Sets the speed one small step lower (1 % default) Range : Perm down button & Speed slider rate_perm_down_small rate_perm_down_small rate_perm_down_small Sets the speed one step lower (4 % default) lower Range : ![]() 1 or 1 rate_perm_down rate_perm_down rate_perm_down Speed slider rate_dir rate_dir rate_dir If play is set to 1 while previewing is active, the playback will continue and no seek occurs. play is set to 0) will start hotcue previewing.Īfter resetting the control to 0, playback will usually be stopped and the player will seek to the hotcue position. ![]() Setting the control to 1 when the track is currently not playing (i.e. This allows a loop catching behavior on one hand and a jump back when the loop has been exit by just triggering this control. Just like reloop_toggle, the player seeks back to the loop start when the current play position is behind the loop, and enabled without a seek when it is in front of or inside the loop. loop_start_position, loop_end_position and beatloop_size) will be set accordingly. If hotcue_X_type is «Loop», looping will be enabled and the loop controls (e.g. If hotcue X has been set as a regular cue point, the player seeks to the saved play position. if ,loop_enabled is set to 1), the loop will be saved as hotcue X instead and hotcue_X_type will be set to «Loop». In case a loop is currently enabled (i.e. If hotcue X is not set, this sets a hotcue at the current play position and saves it as hotcue X of type «Hotcue». > button hotcue_X_activate hotcue_X_activate hotcue_X_activate Be sure to set back to 0 with scripts so the button does not stay lit. None eject eject eject Įject button is lit. Outputs the length of the current song in seconds Range : Range :Ĭue button duration duration duration If the player is not playing, set the cue point at the current location otherwise seek to the cue point. Range :Ĭue mark appears on the waveform cue_simple cue_simple cue_simple Sets a cue point at the current location. Range :Ĭue button lights and waveform moves cue_set cue_set cue_set Range :Ĭue point marker cue_preview cue_preview cue_preview The current position of the cue point in samples. These controls can be used in JavaScript files like this: Sets the value to -1.0 if the value was > -1.0, and to 1.0 if the value was -1.0, can tilt the crossfader from left to right Sets the value to 0.0 if the value was > 0.0, and to 1.0 if the value was 0.0, will cut off/on a track while you’re playing Sets the value to 0.0, put the crossfader in the middle again Output: set to 1.0 if the control is at its default, light up the pitch fader center indicator Input: sets the control to its default, return to default waveform zoom level Sets the value to -1.0, sets the channel volume to zero Sets the value to 1.0, sets the channel volume to full Increases the value by smaller step, sets the speed one small step higher (1 % default)ĭecreases the value by smaller step, sets the speed one small step lower (1 % default) ,rate_perm_up sets the speed one step higher (4 % default)ĭecreases the value, sets the speed one step lower (4 % default) The following extensions add some features to ControlPotMeter controls That it is either “ON” (non-zero) or “OFF” (zero). The default value range is 0.0 to 1.0, unless otherwise noted. You can read the ,play control to determine In Deck 1 can be accessed via the ,track_samplerateĬontrol. For example, the sample rate of the track loaded In addition to controlling Mixxx, the control system can be used to samplers, decks, and the preview deck all share Some groups have a high overlap ofĬontrols in common (e.g. The group is used to collect all the controls that affect one component ![]() Similarly, the volume fader for Sampler 1 is identified by the group Skins, MIDI controllers, HID controllers and keyboardsĪ control is identified by a «group» (which is used for groupingĪssociated controls) and a «key» (the name of the individual control).įor example, the volume fader for Deck 1 is identified by the group Nearly every knob, button, or fader you see in Mixxx’s interface isĬontrollable via Mixxx’s «control» system. Live Broadcasting - Start your own Internet radio ![]()
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